Why bioware has gone too far




















Sure, Mass Effect 3 looks like an excellent game, and we have done nothing but praised it in all our previews so far, and I will buy the DLC for sure, but this is the stupidest, most outrageous thing BioWare has done in a long time. View More. Bright Memory Infinite borrows some of the better ideas from modern first-person shooters and combines them wi The League of Legends-based role-playing title was slated to launch this year but has yet to receive a proper Far Cry boss Dan Hay has left Ubisoft, and a new report claims that the series' next outing will adopt a live Pentiment will reportedly be a dialogue-heavy game with choice and consequence mechanics, similar to Disco Ely User Info: kcypher kcypher 9 years ago 42 nite posted Not a sheep, its called a consumer.

I know you understand nothing about capitalism but you get what you pay for and they can charge it because its of enough quality that people are willing to pay for it.

You might be cheap or not care about the series that much but thats why you get the inferior good. You are going to freak out when you are old enough to buy a car and you find out their are luxury editions. User Info: regsantotomas regsantotomas 9 years ago 45 nite posted What's a halfway decent, cheap PS3 compatible headset?

So I got out my PS3 slim after a year in storage. What are you currently do playing? Part Tech Support. Ps3 trouble power wont turn on? What does the error code B mean? Is the PS3 region free? GreedFall was originally released in with a next-gen version and expansion released earlier this year. The game follows the colonial efforts in Teer Fradee, a small island the natives of which are protected by supernatural powers and creatures. To combat this, players can build their character to wield a combination of firearms, melee weapons, and magical abilities.

One large part of this is the game's detailed world and how large of an impact players can have on it. Players can decide whether to side with the colonists or the natives of Teer Fradee, with the decision having a sprawling impact on how the story plays out across the playthrough. GreedFall is also similar to Dragon Age in its companion system, which sees players teaming up with a variety of different characters that each have their own class, proficiencies, and skill to benefit the player.

These party members are further detailed as the player builds their relationships with them and learns about their backstory and personality. GreedFall players can also romance nearly all of the party members , which is a big feature that players have come to expect in RPGs developed by BioWare. For BioWare fans who are pining for more interesting fantasy stories as well as character relationships to explore, GreedFall has plenty to offer them, plus more.

The most recently announced title from Spiders is SteelRising , which does seem a bit different from GreedFall , but could instead satisfy a different kind of BioWare fan. He might be gaming's most famous Sith Lord but the twist, unequivocally, came first.

BioWare didn't spend much time on Revan at all. Revan's name took all of about three seconds to conjure. Could Revan be an old English spelling of 'raven', and mean a dark-haired and thievish person?

Could Revan come from the noun "Revanchism", which means "a policy of seeking to retaliate, especially to recover lost territory"? There was one Star Wars movie character BioWare knew Knights of the Old Republic couldn't do without - and one whose inclusion would have a far reaching effect on both the Mass Effect and Dragon Age series.

We wanted to have the Ebon Hawk be your own Millennium Falcon, we wanted it to be a core of the game. It was, essentially, your home base. Being in the Ebon Hawk made you feel like you were flying around space, but you weren't, it was an illusion - you only ever saw cinematics of the Ebon Hawk flying down onto planets or away from them.

It was also an area you could have, as Ohlen says, "more intimate conversations and character moments". But not everything worked out well. It was going to be a gladiator world run by the Hutts. But we were forced to cut that world. We were going to have multiple endings based on all these different choices you were going to make," a bit like at the end of Dragon Age: Origins, "but it just didn't make sense.

The ending had to be a big, epic cinematic moment with space battles and all the rest, so we cut it down to two. Star Wars: Knights of the Old Republic was released in , made by fewer than people. They'd ask themselves: "Did we even make a good game?

Had BioWare made a good game? Now get this. Obsidian, a friend of BioWare's, would make Knights of the Old Republic 2 , and independently managed to come up with a strikingly similar story idea. BioWare's Jade Empire recycled the traitorous Yoda idea, too. BioWare returned to the Old Republic era years later with huge online game Star Wars: The Old Republic, which promised to contain several games' worth of stories.

EA closing Visceral Games and "pivoting" the single-player Star Wars game in development there hasn't helped. But how likely is BioWare to ever return to Knights of the Old Republic in a proper single-player way?



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